这是本文的第二部分,为异质变化检测(HCD)问题提供了新的策略,即从图形信号处理(GSP)的角度解决HCD。我们构造一个图表以表示每个图像的结构,并将每个图像视为图表上定义的图形信号。这样,我们可以将HCD问题转换为图表上定义的系统的信号响应的比较。在第一部分中,通过比较顶点域的图之间的结构差来衡量变化。在本第二部分中,我们分析了来自光谱域的HCD的GSP。我们首先分析同一图上不同图像的光谱特性,并表明它们的光谱表现出共同点和差异。特别是,正是变化导致了光谱的差异。然后,我们提出了HCD的回归模型,该模型将源信号分解为回归信号并更改信号,并且需要回归的信号具有与同一图上的目标信号相同的光谱属性。借助图光谱分析,提出的回归模型是灵活且可扩展的。对七个真实数据集进行的实验显示了该方法的有效性。
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本文为异构变化检测(HCD)问题提供了一种新的策略:从图形信号处理(GSP)的角度解决HCD。我们为每个图像构造一个图表以捕获结构信息,并将每个图像视为图形信号。通过这种方式,我们将HCD转换为GSP问题:对两个图上定义的不同系统的响应的比较,试图找到结构性差异(第I部分)和信号差异(第II部分)异质图像之间的变化。在第一部分中,我们用顶点域的GSP分析了HCD。我们首先证明,对于未改变的图像,它们的结构是一致的,然后在两个图上定义的系统上的相同信号的输出相似。但是,一旦区域发生变化,图像的局部结构会发生变化,即包含该区域的顶点的连通性发生变化。然后,我们可以比较通过在两个图上定义的过滤器的相同输入图信号的输出信号以检测更改。我们设计了来自顶点域的不同过滤器,可以灵活地探索原始图中隐藏的高阶邻域信息。我们还从信号传播的角度分析了变化区域对变化检测结果的有害影响。在七个真实数据集上进行的实验显示了基于顶点域滤波的HCD方法的有效性。
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Inspired by the recent success of Transformers for Natural Language Processing and vision Transformer for Computer Vision, many researchers in the medical imaging community have flocked to Transformer-based networks for various main stream medical tasks such as classification, segmentation, and estimation. In this study, we analyze, two recently published Transformer-based network architectures for the task of multimodal head-and-tumor segmentation and compare their performance to the de facto standard 3D segmentation network - the nnU-Net. Our results showed that modeling long-range dependencies may be helpful in cases where large structures are present and/or large field of view is needed. However, for small structures such as head-and-neck tumor, the convolution-based U-Net architecture seemed to perform well, especially when training dataset is small and computational resource is limited.
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Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes.
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By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer.github.io
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Causal inference is the process of using assumptions, study designs, and estimation strategies to draw conclusions about the causal relationships between variables based on data. This allows researchers to better understand the underlying mechanisms at work in complex systems and make more informed decisions. In many settings, we may not fully observe all the confounders that affect both the treatment and outcome variables, complicating the estimation of causal effects. To address this problem, a growing literature in both causal inference and machine learning proposes to use Instrumental Variables (IV). This paper serves as the first effort to systematically and comprehensively introduce and discuss the IV methods and their applications in both causal inference and machine learning. First, we provide the formal definition of IVs and discuss the identification problem of IV regression methods under different assumptions. Second, we categorize the existing work on IV methods into three streams according to the focus on the proposed methods, including two-stage least squares with IVs, control function with IVs, and evaluation of IVs. For each stream, we present both the classical causal inference methods, and recent developments in the machine learning literature. Then, we introduce a variety of applications of IV methods in real-world scenarios and provide a summary of the available datasets and algorithms. Finally, we summarize the literature, discuss the open problems and suggest promising future research directions for IV methods and their applications. We also develop a toolkit of IVs methods reviewed in this survey at https://github.com/causal-machine-learning-lab/mliv.
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The success of deep learning is partly attributed to the availability of massive data downloaded freely from the Internet. However, it also means that users' private data may be collected by commercial organizations without consent and used to train their models. Therefore, it's important and necessary to develop a method or tool to prevent unauthorized data exploitation. In this paper, we propose ConfounderGAN, a generative adversarial network (GAN) that can make personal image data unlearnable to protect the data privacy of its owners. Specifically, the noise produced by the generator for each image has the confounder property. It can build spurious correlations between images and labels, so that the model cannot learn the correct mapping from images to labels in this noise-added dataset. Meanwhile, the discriminator is used to ensure that the generated noise is small and imperceptible, thereby remaining the normal utility of the encrypted image for humans. The experiments are conducted in six image classification datasets, consisting of three natural object datasets and three medical datasets. The results demonstrate that our method not only outperforms state-of-the-art methods in standard settings, but can also be applied to fast encryption scenarios. Moreover, we show a series of transferability and stability experiments to further illustrate the effectiveness and superiority of our method.
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Machine learning (ML) is revolutionizing protein structural analysis, including an important subproblem of predicting protein residue contact maps, i.e., which amino-acid residues are in close spatial proximity given the amino-acid sequence of a protein. Despite recent progresses in ML-based protein contact prediction, predicting contacts with a wide range of distances (commonly classified into short-, medium- and long-range contacts) remains a challenge. Here, we propose a multiscale graph neural network (GNN) based approach taking a cue from multiscale physics simulations, in which a standard pipeline involving a recurrent neural network (RNN) is augmented with three GNNs to refine predictive capability for short-, medium- and long-range residue contacts, respectively. Test results on the ProteinNet dataset show improved accuracy for contacts of all ranges using the proposed multiscale RNN+GNN approach over the conventional approach, including the most challenging case of long-range contact prediction.
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The data consistency for the physical forward model is crucial in inverse problems, especially in MR imaging reconstruction. The standard way is to unroll an iterative algorithm into a neural network with a forward model embedded. The forward model always changes in clinical practice, so the learning component's entanglement with the forward model makes the reconstruction hard to generalize. The proposed method is more generalizable for different MR acquisition settings by separating the forward model from the deep learning component. The deep learning-based proximal gradient descent was proposed to create a learned regularization term independent of the forward model. We applied the one-time trained regularization term to different MR acquisition settings to validate the proposed method and compared the reconstruction with the commonly used $\ell_1$ regularization. We showed ~3 dB improvement in the peak signal to noise ratio, compared with conventional $\ell_1$ regularized reconstruction. We demonstrated the flexibility of the proposed method in choosing different undersampling patterns. We also evaluated the effect of parameter tuning for the deep learning regularization.
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Offline multi-agent reinforcement learning (MARL) aims to learn effective multi-agent policies from pre-collected datasets, which is an important step toward the deployment of multi-agent systems in real-world applications. However, in practice, each individual behavior policy that generates multi-agent joint trajectories usually has a different level of how well it performs. e.g., an agent is a random policy while other agents are medium policies. In the cooperative game with global reward, one agent learned by existing offline MARL often inherits this random policy, jeopardizing the performance of the entire team. In this paper, we investigate offline MARL with explicit consideration on the diversity of agent-wise trajectories and propose a novel framework called Shared Individual Trajectories (SIT) to address this problem. Specifically, an attention-based reward decomposition network assigns the credit to each agent through a differentiable key-value memory mechanism in an offline manner. These decomposed credits are then used to reconstruct the joint offline datasets into prioritized experience replay with individual trajectories, thereafter agents can share their good trajectories and conservatively train their policies with a graph attention network (GAT) based critic. We evaluate our method in both discrete control (i.e., StarCraft II and multi-agent particle environment) and continuous control (i.e, multi-agent mujoco). The results indicate that our method achieves significantly better results in complex and mixed offline multi-agent datasets, especially when the difference of data quality between individual trajectories is large.
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